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Virtual Society? Get Real!
Paper abstracts
Stream 5 - Commerce
How Psion Got Its Groove Back: Technology Strategy in Emerging IT Industries by Jonathan Allen
Financial Services & Social Exclusion: A Critical Case in the Internet Revolution
by David Knights
Building on the internet by Robert A. te Velde
How Psion Got Its Groove Back: Technology Strategy in Emerging IT Industries "The secret of our success…this is incredibly difficult to achieve…is
to identify deliverable products against future, or visionary, customer needs…you’ve
got to think futures." Psion Plc has been a successful company in the highly uncertain world of
handheld and mobile computing. It has transformed itself from a small British
software distributor into one of the leaders of the ‘European challenge’ to
Microsoft’s dominance of personal computing platforms. Psion has been
successful in creating products that anticipate future uses of technology. Yet
the company has also gone through difficult periods, particularly at the
beginning of the 1990’s when the handheld computing industry as a whole was in
a time of uncertainty and upheaval. This paper examines Psion’s key technology strategy decisions, particularly
during periods when Psion made decisions that went against the ‘conventional
wisdom’ held by industry competitors and experts at the time. We will
investigate how Psion thought about the future by tracing the links between the
technology assumptions held by Psion as a company, and the technology
assumptions prevalent in its larger industry. We will ask how Psion’s basic
framing of the handheld computer problem was reinforced or challenged, and which
kinds of information, analysis, or events played a role in this process. The concept of a technological frame is a basic tool for understanding
technological evolution. A technological frame is a set of problems and
solutions that shape how members of a community with interests in a technology
interact with each other. If we consider Psion as a technological community
itself, it can be described as having elements of a strong technological frame.
It has preserved a vision of small, mobile, low power information devices
through the interactions of a tightly-knit group of long-standing senior
managers. Yet Psion itself is but a small part of a larger technological
community around handheld computers. Psion’s relationship to the dominant
technological frame in the wider industry has varied from full acceptance, to
reaction, and even to outright refusal. Crucially, at a time when the larger
industry was convinced that ‘pen-based computers’ and ‘wireless
communications devices’ were the wave of the future, Psion did not immediately
release products with these features. It was able to recover, and then thrive,
by distinguishing between different types of legitimate inputs to its own
technology strategy process. In particular, it was able to draw upon its own
early experience with technology users in a variety of situations. The case of Psion says something about business success in highly uncertain,
future oriented industries. For the growing body of research on technological
change, however, it begins to outline the mechanisms through which technological
frames are maintained and changed.
Financial Services & Social Exclusion: A Critical Case in the Internet Revolution
In contemporary discourse, both popular and academic, there
is much talk of the 'virtual organization' (Mowshowitz, 1994), the 'Cybercorp'
(Martin, 1996), the 'elusive office' (Huws, Korte and Robinson, 1990). For
example, we are told that 'virtual offices' (Birchall and Lyons, 1995)
"will replace the large corporate office blocks which will stand only as
monuments to past business philosophies ... Not a happy thought for the
construction industry" (Sherman and Judkin, 1992:151). It is also
anticipated that boundaries between marketplace and home will disappear as
consumers view, customize, and order from home (Mitchell, 1995). Ultimately,
even the factory itself "will be like a three-dimensional computer printer,
capable of fabricating just about any physical object from a computer
model." (Wooley, 1992:206). Our focus in this paper is principally on how representations
of technological artefacts have power effects insofar as the vision they
engender is perceived as convincing to large numbers of people and, in
particular, those close to the corporate purse. In theoretical terms, our
argument is that the 'social' is mobilised through discursive representations of
technological artefacts and their 'truth' effects. Not any old representation,
so to speak, can have the effect of persuading people to believe in its vision.
However, those surrounding the new micro-electronic information and
communication technologies have a privileged place in the schema of
representations, largely because they are seen as efficient, progressive and
thereby a dominant force for the future. To the extent that people behave as if
this were true, it becomes true. So, for example, we have a veritable race to
buy equity stocks in the internet traders such as Amazon and Freeserve. Their
valuations are therefore based not on current losses, so much as on a potential
to make long-run, quasi monopolistic profits as a result of dominance in the
market respectively for distributing books and internet advertising through
cyberspace. These are just two examples that demonstrate the transformative
power of expectations about, and representations of, technological artefacts on
social action. They raise the question of the discursive role and influence of
the idea of `virtuality’ (and of the technological developments that are said
to make it possible, or even inevitable). Such issues, we would claim, are at
the heart of a wide range of ongoing theoretical and practical debates
surrounding current developments in remote trading and micro-electronic
communications. References Birchall, D. and Lyons, D. (1995) Creating Tomorrow's
Organization, London, Pitman. Building on the internet Field work is virtually non-existent in economic research [Smelser, 1994
#88]. While the feelings about the (im)possible rise of a ‘New Economy’
start running high these days in the field of economics [Krugman, 1997 #164;
Shepard, 1997 #165], few have actually soiled their hands with bits and bytes.
This article is the reflection of a rare three month field research that I
conducted within a firm (hereafter ‘QED’) that sells information on the
building and construction market. The case study is part of a bigger economic
research program on the e-commercialisation of the construction market. The structure of the article follows the development and actual
implementation of a design for a firm-wide IT-infrastructure that is meant to
propel QED into the era of e-commerce (‘the Brain’; ‘the IT-room’; ‘the
Firm’; ‘the Market’). Technological trajectories are usually much more
complex than this linear description makes us believe [Rip, 1998 #167] but I
found this simple structure the most insightful way to unroll the story. The
basic idea of the system – that dynamically generated webpages from several
databases – was that the difference between internal and external users is
artificial and is entirely based on differences in authorisation. I also
stressed flexibility in the design: webpages would be made on-the-fly and
tailored to the individual needs of the user. The proposal was accepted and QED let me and a student come over. Yet we were
moved to the attic (‘the IT room’) – at safe distance from the employees
downstairs that kept working on the old system while we started building a new
system. Probably due to the relatively isolated position (…) several major
misunderstandings occurred between the top management us. They were especially
startled by the span of control of the system, that reached up until the
personal (sic!) computers of the external users.
Jonathan Allen (Purdue University)
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David Knights (Keele University), Faith Noble (University of Nottingham), Theo Vurdubakis and Hugh Willmott (UMIST)
Full paper
Huws, U., Korte, W., and Robinson, S., (1990) Telework:
Towards the Elusive Office, Chichester, Wiley.
Martin, J (1996) CYBERCORP: The New Business Revolution, New
York: AMACOM.
Mitchell, W., (1995) City of Bits: Space, Place and the
Infobahn, Boston, MIT Press.
Mowshowitz, A (1994) ‘Virtual Organization: A Vision of
Management in the Information Age’, The Information Society, 10/4, pp.
267-288.
Sherman, B and Judkin, P (1992) Glimpses of Heaven: Visions
of Hell: Virtuality and its Implications, London: Hodder and Stoughton.
Wooley, B.,(1992) Virtual Worlds: A Journey into Hype and Hyperreality, Oxford, Basil Blackwell.
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Robert A. te Velde, Delft University of Technology, Dept. Systems Engineering, Policy Analysis & Management Economics of Infrastructures Group, robbinv@tbm.tudelft.nl
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